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Showing posts from March, 2022
LO4: Be able to create a proposal using convergings technologies to exploit the identified new markets.
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The product will be available as a psych product via online retailers, this mainly because it will be only available to colleges, universities and professionals. The product will be very similar to other VR products such as Oculus Rift 2 and the HTC vibe, once the user wears it they will become immersed in whatever scene is being filmed or if it is just a practice. They will also be able to code in their own CGI or if they prefer there will be presets available for them. The product will mainly be ran on Unity this is mainly because Unity is used with a lot of VR products. But if Unity doesn't work with the product I wanna also be able to use the product with the new Unreal engine. There will be free to use presets for users although there is a premium version available this means that the user will be able to have multiple slots to code in their own CGI and also use the premium CGI presets. I will be using above the line advertising to target mainstream filmmakers, thi...
LO3: Be able to illustrate how the legal, ethical, social and moral issues are considered within the product proposal.
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LO2: Report
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The development of technology have created many pathways for virtual reality for it to become more popular and therefore making it more easier to plan, produce and market to consumers. The way virtual reality is made is by creating a 360 degree scene were the person can look all around them and also move around. Virtual reality brands need to give out clear and interactive message to their audiences. Globalisation has also changed the way products are marketed around the world, for example film companies can now send out a worldwide trailer at the same the send it out in America. Another good example of how virtual reality has adapted and evolved over the years is that people can now take virtual reality tours and go to showrooms, this then again lets people visit places from their home or even take the virtual tours at the place itself where there could be even an audio description giving the effect of a real tour. It also has changed the way that we view films, for ex...